
The next entry in the series will continue the story from where it left off and will feature fully 3D combat, as well as classic real-time strategy elements. The Homeworld Remastered Collection introduces Relic’s acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new, high fidelity voice recordings by the original actors. Homeworld 3, just like the previous titles in the franchise, is a space-faring real-time strategy game with a heavy focus on narrative.

#Homeworld 3 update Pc
Nothing was changed regarding the release date, so we’re still expecting Homeworld 3 to arrive on PC (via Steam and Epic Games Store) in Q4 2022. Those who’d like to support Homeworld 3 can pre-order the Homeworld Complete Collection for $60, the Homeworld 3: Wingmate Digital Collector’s Edition for $100, or the Homeworld 3 Collector’s Edition Bundle for $150 via Fig. Homeworld 3 kicked off a crowdfunding campaign two years ago that ended up raising $1.5 million, plus another $100,000 post-campaign funds, for a grand total of $1.6 million. But the biggest change is the switch to 3D models featuring some sort of sketching effect that pays tribute to Relic’s originals 2D illustrated cutscenes.Īfter watching the trailer, I have no doubt Homeworld 3 is in good hands, especially since Blackbird Interactive, the studio handling the game, was founded by original Homeworld Art Director Rob Cunningham.

It offers a glimpse at the story and the first look at some of the ships in the game. It’s probably the main reason developer Blackbird Interactive went dark in the last couple of months and didn’t offer those who contributed to the successful crowdfunding campaign on Fig any updates.Ī surprise for many, the first gameplay trailer for Homeworld 3 made its debut yesterday at TGA 2021. Homeworld 3 was originally set for release in Q4 2022, so TGA 2021 feels like a great place to start hyping your upcoming game.
