

- #TOTAL WAR WARHAMMER NORSCA WALKTHROUGH UPGRADE#
- #TOTAL WAR WARHAMMER NORSCA WALKTHROUGH FULL#
- #TOTAL WAR WARHAMMER NORSCA WALKTHROUGH FREE#
#TOTAL WAR WARHAMMER NORSCA WALKTHROUGH UPGRADE#
By itself, that army should be able to take another weakly-defended province, at which point you can turtle and upgrade it again.
#TOTAL WAR WARHAMMER NORSCA WALKTHROUGH FULL#
Hiring a lord and getting a new full stack to back him up will absorb most of a fully-upgraded province’s income. This money is for two things-firstly, temporarily raising new armies for campaigns. If you’ve made Sylvania into a fortress, which you should, and kept your armies small, it’s not inconceivable that you have a crapload of 'money'-where money, in the vampires' case, is accumulated dark magic. It's best to wait for enemy factions to attack you first. You can’t project your power without bleeding money, and raiding just makes all your neighbours hate you more. You can’t afford to be at war with lots of enemies simultaneously. It also means that, when you do attack, you need to be cautious.

If anyone attacks, you can use your Raise Dead ability to top up each army and/or recruit another lord and some units for him. The best way to do that is to capture Sylvania and turtle, with two armies defending the area. That means, for most of the game, you’ll want to keep their number of armies down, to keep your income up.

Where Chaos armies aren’t allowed to stay near each other, the Vamps pay a hefty percentage extra for every army they have. Because of their ability to instantly and cheaply create large numbers of units in a turn using their Raise Dead ability an unrestrained vamp faction could field numerous full-stacked armies for short terms. Like the Chaos faction, the Vampires have a strong constraint on their army usage. And vampiric armies don’t suffer attrition in corrupted provinces, making them all the easier for takeover. Vampiric corruption also increases public order in that province when you do eventually take control, meaning you have to spend less time with a giant army stack sitting in one place-crippling for a vampiric military campaign, given the cost of armies. You can also spread corruption using some of your hero units. This is a great distraction to potential attackers. These spread vampiric corruption in your neighbours, which in turn increases the chance of undead rebellions in those areas. When you’re planning to conquer neighbouring provinces, it can be worth building upgraded Braziers in your border towns. Then you’ll have a good income, heavily-defended settlements, and the top-tier units. It’s quite plausible, by turn 100 on normal, to have maxed out both these provinces and moved a good way down the Vampiric tech trees. The Book of Arkhan makes your core undead troops much cheaper and more survivable, so when you’re thinking of military excursions, this should be your first choice. The Lahmian Book of Blood is where all the best technologies are for the campaign map, so focus on that first.

Meanwhile, research should be focused on two of the four trees.
#TOTAL WAR WARHAMMER NORSCA WALKTHROUGH FREE#
And your final focus has to be on defensive military structures-which every Vampiric town has, from a Corpse Pile to a Ghost Wall-and which all give you large numbers of free troops when defending cities. Your third focus should be on unit production buildings. Your secondary focus should be on money-whatever you can build to bump it up, do it-for example, Necromantic and Vampiric top end units produce a good lump of money, though it might take 20 turns to pay back the investment to build them. To get them to that state, you need to focus your buildings on growth first-which means a charnel pit or two in every province.
